Geppetto3D

A public and extensible sculpting tool for animated models, intended for research purposes

Geppetto3D teaser
Win executable ↓ GitLab repository ↗

Geppetto3D is a new public digital sculpting tool supporting animated models, developed to facilitate future study, experimentation, and innovation of the Asset Production Pipeline. It is modular and opensource, and focuses on modifiability and extensibility.

Geppetto3D sculpting tool interface
Geppetto3D — Sculpting interface

Feature Demo Video

A short demonstration of some of the main features and interactions available in Geppetto3D.

Feature demonstration

Field Tests with Artists

As a field test of Geppetto 3D: three professional artists have been tasked to produce a turtle shell to the Stanford bunny! Below, the results (sculpting session of 10 minutes or less).

Timelapse, credit to Sofia Raja
Timelapse, credit to Astrid Lombardi

We would like to thank the artists who participated in the testing of Geppetto3D!

Current Limitations

Geppetto3D currently doesn't change the mesh connectivity. Therefore, it's capable of tweaking or editing an existing (animated) model, but it's not ideal to sculpt new shapes from scratch (e.g. a humanoid shape starting from a sphere).