A public and extensible sculpting tool for animated models, intended for research purposes
Geppetto3D is a new public digital sculpting tool supporting animated models, developed to facilitate future study, experimentation, and innovation of the Asset Production Pipeline. It is modular and opensource, and focuses on modifiability and extensibility.
A short demonstration of some of the main features and interactions available in Geppetto3D.
As a field test of Geppetto 3D: three professional artists have been tasked to produce a turtle shell to the Stanford bunny! Below, the results (sculpting session of 10 minutes or less).
We would like to thank the artists who participated in the testing of Geppetto3D!
Geppetto3D currently doesn't change the mesh connectivity. Therefore, it's capable of tweaking or editing an existing (animated) model, but it's not ideal to sculpt new shapes from scratch (e.g. a humanoid shape starting from a sphere).